I am a fullstack software developer with a passion for system design and problem solving. I especially enjoy building systems that require unique and innovative ideas to succeed.
My work accelerates when I work in teams with other likewise passionate people, where projects can grow beyond just my ideas and capabilities. As a teammember I am not afraid to take responsibility and enjoy planning and collaboration across teams to unify and bring projects to life.
My background as graphic designer, video editor and advertiser have given me a unique set of communication related skills, that enhances my ability to present and visualize complex computer science related information — to other computer scientists as well as laymen.
Automation and reliability
Viborg Game Expo – fall 2023
Reimplemation and experimental development
Aalborg University – fall 2022
Where I have been working as lead Unity developer on an augmented reality game for LEGO House in Billund.
The task was to rebuild the game from scratch with new and modern technology. The game itself needed to be modernized with expandable themes and support for construction of new worlds.
The augmented game had to run in a unique setup, where on premise hardware including speakers, cameras and a projector was required to integrate with the main software solution hosted in Azure Cloud. Integrations therefore had to be fast and efficient to handle input and output for the complex setup and provide players with a seamless experience.
The project was developed as a continuous delivery solution, which made demands for implementation, testing and reliability even more challenging.
I primarily worked with house installations.
In the communication department I had the responsibility for a variety of graphic assignments.
I worked with storytelling and sound.
I worked on video editing projects. Among others were nature and cooking programs for the local TV-station.
At the University I made several interesting semester projects:
As electrician I developed a strong passion for engine mapping and logical systems. This passion later made me pursue my Computer Science degree.
During my education I took the following courses:
I teach the following subjects:
As game lead I have the overall responsibility for planning and sheduling the development. I am also leading the gameplay design, code architecture, story and the visuals.
I was in charge of introduction and guidance for newcomers to the college. Including international PhD students at Aalborg University.